pnpm monorepo with three workspaces: - @sbt/shared: zod ScoreboardState + WebSocket protocol (single source of truth) - @sbt/server: Fastify REST + raw ws WebSocket + Drizzle/Postgres, run via tsx - @sbt/web: React + Vite + Tailwind installable PWA Real-time core: the WebSocket server holds authoritative per-board state in memory, broadcasts to all clients (editors + OBS overlays) instantly, and debounces Postgres saves (~750ms). One useScoreboardSync hook powers the editor, the no-login co-edit control page, and the read-only OBS overlay. Includes email+password auth (JWT cookie), scoreboard CRUD, logo upload, customizable scorebug (characters/stocks/score/subtitles/callout/side-swap/theme), Docker Compose + Caddy/nginx deploy configs, and docs/PLAN.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
46 lines
1.9 KiB
Markdown
46 lines
1.9 KiB
Markdown
# CLAUDE.md
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Guidance for working in this repo. Read `docs/PLAN.md` for the full design.
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## What this is
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Self-hosted real-time SSBU scoreboard PWA. pnpm monorepo:
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- `packages/shared` — `@sbt/shared`. zod schema + types for `ScoreboardState` and the
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WebSocket protocol. **Single source of truth imported by both web and server** — change
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state shape here and both sides follow. No build step (consumed as TS source).
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- `apps/server` — `@sbt/server`. Fastify + raw `ws`, Drizzle + Postgres. Runs via `tsx`
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(no compile step in dev or prod).
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- `apps/web` — `@sbt/web`. React + Vite + Tailwind PWA.
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## Real-time architecture (don't break this)
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`apps/server/src/rooms.ts` is the authority: in-memory state per board, broadcast to all
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sockets on `update`, debounced Postgres save. `apps/server/src/ws.ts` resolves role + board
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from the connect query (`overlay=`/`control=`/`board=`). The web side has exactly one sync
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primitive — `apps/web/src/hooks/useScoreboardSync.ts` — reused by Editor, Control, Overlay.
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When adding scorebug features: extend `ScoreboardStateSchema` in `packages/shared/src/state.ts`,
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then render in `apps/web/src/components/ScoreBug.tsx` and add controls in `PlayerPanel`/
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`MatchControls`. Sync, persistence, and overlay come for free.
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## Commands
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```bash
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pnpm install
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pnpm dev # web :5173 + server :3000 (Vite proxies /api and /ws)
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pnpm test # vitest (shared)
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pnpm typecheck
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docker compose up -d --build # production-style: Postgres + server
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```
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Server env: `DATABASE_URL`, `JWT_SECRET`, `COOKIE_SECURE`, `UPLOAD_DIR`, `WEB_DIR`, `PORT`
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(see `apps/server/src/env.ts`).
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## Conventions
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- Keep modules small and single-purpose; match the existing terse style.
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- Validate all external input with zod (REST bodies and WS messages already do).
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- Owner REST routes go through `requireAuth`; public flows are token-only via WebSocket.
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- The overlay route must stay uncached (see `navigateFallbackDenylist` in `vite.config.ts`).
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